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Stepford
🌟 genderfluid
😻 strugglin game dev
✌️ dm me whenever!!!

Age 23, Genderfluid

Australia

Joined on 4/22/12

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Stepford's News

Posted by Stepford - June 26th, 2021


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wtf happened last night


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Posted by Stepford - June 9th, 2021


WHATDDAYA DOIIIIIIIIIN, KIIIIIIIIID?!?!??!?


PICONJO AFK IS OUT NOW! QUICKLY!


THERE IS STILL TIME TO PLAY IT BEFORE IT BECOMES THE NEW BIG THING!



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With @TeraVex on the MUSIC

@FRAMBOOT on the art

and @Stepford (thtsss me) on the programming...


put on your clean underwear and have some FUN





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27

Posted by Stepford - May 27th, 2021


Time to talk about a bunch of random stuff!


800 Fans!?

First of all, thanks so much. Newgrounds has quickly become my biggest place of influence and it's so exciting to have people playing the stuff I make. So from the bottom of my heart, thank you. If you want more regular updates about what I'm doin, you should check my Twitter. Asides from that, STAY COOL NG!


Pico Day!

Another thing that happened was Pico Day! We created Madness: Off Color over the course of a month and a half. There was a lot of bumps along the way, but the end product is something I'm really proud of ... and so were all of YOU, since you guys have so many nice things to say about it! We ended up getting first place in Pico Day, which I honestly can't believe.


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Early cutscene concept art by @FRAMBOOT


Pico Day Punkin was such an awesome product, Pico Clicker was such a collaborative effort, Rushdown Rivals played so well. Everyone did an amazing job on their projects and I had so much fun playing through them. I'm going to spend my winnings on Pizza and a second monitor, potentially.


Piconjo Fishing!?

Hard at work, @FRAMBOOT and I have been hard at work on a game for Piconjo Day. It's not going to be anywhere near as 'grand scale' as Madness: Off Color, but I think it's turning out to be pretty fun and stylish! It's an idler, similar to Cookie Clicker or other AFK games of that nature. If you want to see the game in action, check here. The game will be out on the 6th of June.


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Another thing that you might've noticed is that I haven't posted much about Gun Machine, the sequel to Gun Knight. I'm just taking a bit of a break from the project because I was working hard on it right before my Discord was hacked and that event actually made me so sick from stress that I didn't eat anything for four days. If I smelt food, I'd feel vomit in the back of my throat. I felt like a literal zombie. That was a bit ago now, all of my Discord stuff has been sorted and I feel much better - but I really just wanted to have a bit of a mental break from everything prior.


I'll be back to working on Gun Machine soon enough! <3


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17

Posted by Stepford - May 10th, 2021


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Gun Knight 2 is now in development!


Thank you!


First of all, I just want to thank everyone for all the nice comments and for taking the time out of your day to play something that I made. I've read all of the hundreds of comments and they always make my big dumb grin get BIG and EXCITED for the future. People have messaged me privately with their builds, sent kind regards, reached out to collaborate and even drawn fanart! So yeah. THANK YOU. <3




Gun Knight 2 details:


"Gun Knight 2" (possibly called Gun Machine) is going to take place in the future, where you play as a gang of hackers who have beef with a huge evil robot corporation. Each hacker will have a different passive and active ability, but all of them will start off by taking over the simplest robot and making their way up the corporation, blasting baddies, slaying bosses, stacking items, getting buffed, swapping attachments and even their robot's limbs! Things are still extremely early, I want the game to have animated gun parts, much more 'progression', a final boss, more unique combinations, actually WIDESCREEN, etc.


The game will be uploaded on Newgrounds, Itch.io and Gamejolt at certain development milestones - but once the development hits about 60%, those uploaded builds will be marked as 'demo' versions and the final release will HOPEFULLY be my first Steam release; where I can finally start seeing some profit from all this game dev GRIND. That's still a bit far away, but it's fun to think about the future. To keep up with the game, I'd recommend following me on Twitter! But I won't judge you if you don't. It's okay boo, I love you. <3




IN OTHER NEWS


With the release of Madness: Off-Color, I've been gaining traction extremely fast (considering my relatively short time actually submitting to the website) This is the most attention I've gotten on any website, so I just want to share an equal amount of praise for all of the people who have been saying really nice stuff about it. All of us are going to take a bit of a break from the project so we can regain our steam, but we want to add a character creator, some bug fixes and fun cheat codes to the game when we get back onto it. Be sure to check out the profiles of those who also worked on Madness: Off Color!


Framboot (Lead Artist) : Twitter | Newgrounds | Instagram

ArtOfEliza (Additional Art) : Twitter | Newgrounds | Instagram

Scribble (Sound Design) : Twitter | Newgrounds




As a final note, check out this awesome fanart by PhasmaGore:


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Posted by Stepford - May 1st, 2021


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MADNESS: OFF COLOR IS OUT NOW!


Go play it! GO GO GO! Give me your feedback! GIVE ME YOUR OPINIONS! I had so much fun working on this project and everyone who helped did their part wonderfully. I'm really happy with the end product! Please, oh please - support the people who helped me make this! Go give them a follow, check out their works!


@FRAMBOOT did all the wonderful, AMAZING art for the game.

@Vinski scrounged up all the sound effects and edited them for use.

@ScratchPit came in clutch towards the end and did a bunch of extra weapon sprites.


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17

Posted by Stepford - March 24th, 2021


I am currently working with an artist, ( Framboot ) and we're making a game for Pico Day set in the Madness universe.


The game will is made in Gamemaker Studio, and will be hosted on the website on May 1st, which is when we'll hopefully have the project finished. We've been working on it for about four days, and things are coming along rather quickly. If you are curious about certain elements, feel free to private message me!


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You can see more videos of it in action on my Twitter.

And while you're over there, be sure to chuck Framboot a follow as well! They're working very hard AND I APPRECIATE THEM.


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